using UnityEngine;
using System.Collections;

public class Point {
	
	public float x,y;
	
	public Point (float xs,float ys)
	{
		x = xs;
		y = ys;
	}
	
	float istanceSquared(Point other)
	{
		return (this.x - other.x) * (this.x - other.x) + (this.y - other.y) * (this.y - other.y);
	}
	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
